Your privacy
Necessary cookies let you use Rasgora. If you accept, Google Analytics and Microsoft Clarity will also measure navigation; Clarity includes heatmaps and session recordings. Change your choice in Cookies. Cookie policy
What everyone is taking right now.
This selection orders tests by activity recorded on Rasgora. It helps you explore the catalog; it is not a scientific-quality ranking or an internet-wide trend. Choose by topic and duration, read how results are interpreted and then decide whether to participate or explore another category.
Asking for help, acknowledging a mistake and receiving a correction are the central scenes in this questionnaire.
34 participants · 3 min
This questionnaire explores what you do when a relationship situation feels uncertain: wait, ask, interpret clues or monitor.
7 participants · 3 min
Compatibility here means similarity between answers, not the likelihood that a relationship will succeed.
8 participants · 4 min
This game organizes preferences for affection into words, shared time, gifts, help and touch.
7 participants · 3 min
Plans, disagreements and everyday gestures offer different ways to express affection.
4 participants · 3 min
This game separates general intensity, romanticism, impulsivity and drama into different axes.
5 participants · 3 min
Receiving praise, sharing the spotlight and hearing criticism are everyday experiences in this game.
3 participants · 3 min
“Aura points” in this game represent scenes of social presence: entering a room, improvising, accepting a mistake and acting without constantly seeking approval.
1 participants · 3 min
This challenge contains ten logic, sequence and deduction exercises.
2 participants · 5 min
Doubts about affection, comparison with others and seeking reassurance are the topics of this game.
4 participants · 3 min
This game groups scenes about jealousy, conflict, distance and control into “red flag” profiles.
4 participants · 3 min
This questionnaire explores responses to relationship conflict: pressure, monitoring, silence and difficulty accepting boundaries.
3 participants · 3 min
This challenge uses scenes about preferences and habits to compare friends’ answers.
2 participants · 3 min
Parties, calls and weekends help explore your social preferences.
1 participants · 3 min
Sun, moon, chaos and mystery are entertainment characters describing social presence.
1 participants · 2 min
Unexpected messages, memories and unfinished plans help explore how you imagine a possible reunion.
1 participants · 2 min
Learning and problem-solving scenes are grouped into narrative preference profiles.
1 participants · 3 min
Organizing a plan and deciding for other people are not the same.
1 participants · 3 min
Surprises, special dates and small gestures feature in this questionnaire about romantic expression.
1 participants · 3 min
This game looks at how you narrate setbacks, react to surprises and share experiences.
1 participants · 3 min
This questionnaire explores attention habits and approaches to problems through ten everyday scenes.
1 participants · 5 min
Scenes in this game invite you to distinguish an uncomfortable preference, a disagreement and behavior worth examining.
0 participants · 3 min
Memories, shared objects and unfinished conversations form the scenes of this post-breakup game.
0 participants · 3 min
This questionnaire compares friends’ preferences around plans, values, emotions, communication and trust.
0 participants · 3 min
This game compares ways of expressing affection: taking initiative, suggesting plans, seeking closeness and communicating interest.
0 participants · 3 min
This test invites you to consider your current willingness to share time, discuss expectations and make room for another person.
0 participants · 3 min
This questionnaire uses secure, anxious, avoidant and fearful as narrative profiles about closeness, distance and reassurance.
0 participants · 4 min
This game proposes four group characters: the entertainer, connector, observer and person who joins at their own pace.
0 participants · 3 min
The characters in this game combine preferences for novelty, routines, rest and social plans.
0 participants · 3 min
Films, goodbyes and unexpected situations explore emotional expression in this game.
0 participants · 3 min